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Space Engineers
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Platform: Steam     Stock: 12 Units
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    Space Engineers Trailer

    Below you can find "helpful" reviews from verified owners of Space Engineers - provided by Steam. You can provide a review for this game on Steam, and it may be added here automatically after a short time.

    December 3, 2016, 8:16 pm
    Early Access Review

    If you like the following things, this game is for you:

    1. Building things and see them actually operate
    2. Space
    3. Space ships

    The game is still in development and has its bugs, but the developers are updating it every week.
    And the communication between players and devs is quite active, which is very important for game developing.

    Conclusion :
    Use this game to unleash your wild imagination.
    It's not the game you will be playing everyday, but the one you will always come back to from time to time.
    AlloyCat review of
    424.4 Hours Played ‐ 24 products in account
    November 17, 2016, 8:16 pm
    Early Access Review

    After nearly 1,000 hours, experimenting with mods, scripts, and blueprints, this is still, after over two years, my go-to game.

    The community is fantastic, the developers are on point with weekly updates that either fix bugs, add content, or enhance performance, and all the while I can still use all my old builds with newer, updated versions of the game so I can just build on and add to them with the new content! Each week the updates are accompanied by a YouTube video log going over the updates and sometimes have teasers for future updates.

    They're getting a lot more realistic with oxygen and sound effets, and though I play almost exclusively Creative Mode, Survival Mode is coming along nicely. A fair amount of content, and it's even better since they added planets!

    I highly recommend this to anyone who enjoys creative gameplay and slow-paced survival, or who just like building things for fun!

    10/10, best pre-alpha game I've ever bought, and they're still going hard on this one, with no signs of letting up anytime soon. Buy it! BUY IT NOW!
    dragonbugg review of
    dragonbugg (View Profile)
    1,104.7 Hours Played ‐ 128 products in account
    August 25, 2016, 8:16 pm
    Early Access Review

    Met up with a friend on the same planet, actually saw each other.
    glumpfner review of
    glumpfner (View Profile)
    41.7 Hours Played ‐ 1,869 products in account
    August 14, 2016, 8:16 pm
    Early Access Review

    better than no mans sky,
    Liberty Prime review of
    Liberty Prime (View Profile)
    26.3 Hours Played ‐ 54 products in account
    August 13, 2016, 8:16 pm
    Early Access Review

    Found my friend on the planet surface
    Cannibalized our ships
    Built a shack
    Built a truck to haul resources
    Built a small flyer to search for more resources
    Built a much larger truck
    Dug out an underground base
    Built a launch pad
    Built our first ship to go to space
    Crash and burn
    Add thrusters
    Add more thrusters
    Make it to space (feeling of accomplishment)
    Return to planet and make a rocket ship with living quarters
    Return to space
    Farm asteroids
    Build our first space station
    Start building space ships

    This was all done in the survival mode, and I had a great time playing it.
    meatloafwarrior review of
    meatloafwarrior (View Profile)
    137.7 Hours Played ‐ 311 products in account
    August 9, 2016, 8:16 pm
    Early Access Review

    Before you buy the 4-Pack for 80$ make sure you check the humble bundle..... A friend learned this the hard way
     review of
    XocaiTv ◥◣ ◢ (View Profile)
    2.2 Hours Played ‐ 116 products in account
    June 24, 2016, 8:16 pm
    Early Access Review

    I pirated it a couple of years back.

    I hate sandbox games, but when I hadn't blinked for half an hour after I fired it up I realised they had me so I pulled the trigger.

    As of this review I have 1416 hours of play time racked up in steam, and maybe 10 of it wasn't in survival.

    You probably pay more for a meal.

    Just buy it damn it.
    dazzawul review of
    1,554.0 Hours Played ‐ 121 products in account
    June 3, 2016, 8:16 pm
    Early Access Review

    Rules to play.
    Start game
    Try to build awesome spaceship.
    Realise you don't know how to do that.
    Wander around for a awhile.
    You see something in the distance.
    Three people building a large space ship.
    Ask to join them.
    Shot in the face

    Theres only one thing left to do.

    You track them down,watching,waiting for a whole hour.
    When finally they leave their ship for a resource run.
    Fly into their ship and take control.
    Fly away as the enemy takes chase screaming that I'm a ♥♥♥ and a dead man.

    Asteroid storm reduses the ship into drifting husk.
    Enemy boards the remains.

    Three guns aimed at me in the command room.

    (Enemy 1) You peice of ♥♥♥♥ you stole our ship just because you to dumb to figure out how to build something yourself.

    (Me) That's not quite true after all I figured out to build the bomb behind me.

    Enemy (2) What.

    (Me) Goodbye Gentlemen

    10/10 Would kill myself again
    420UltraRacistButCop review of
    420UltraRacistButCop (View Profile)
    10.2 Hours Played ‐ 173 products in account
    April 7, 2016, 8:16 pm
    Early Access Review


    I play singleplayer only, so I have no experience with multiplayer. I am also very patient, so loading, lag spikes, etc. do not bother me, but might bother others. Updates weeksly, getting better all the time.

    Simple Review

    - Realistic (as a game can be with physics and the sort)
    - Great destruction physics
    - Fun to experiment
    - The good kind of frustration
    - Playable for hours
    - Make a train that goes from planet to planet (Personal achievement :) )

    - Buggy (But, hey, its early access, what do you expect?)
    - Required a very good build (I have i5-4690k, gtx 960 and get about 40fps on PLANETS on medium settings and well over 60fps in OPEN SPACE)
    - Big loading time for planets and large worlds with lots of ships (personally doesn't bother me, as there is no other loading once you get into the world)
    - Not much else

    Great game, if its on sale BUY IT, you wont regret it. Full price? BUY IT, you wont regret that either!
    Mr_Salt review of
    129.7 Hours Played ‐ 27 products in account
    February 15, 2016, 8:16 pm
    Early Access Review

    Houston I have so many problems.
    Sciman101 review of
    Sciman101 (View Profile)
    51.7 Hours Played ‐ 99 products in account
    January 14, 2016, 12:00 am
    Early Access Review

    I currently have 449 hours on record and have been playing it off and on since early alpha. If ever there was a game that is a positive example of how early access should work, it is this one. Both content updates and bug fixes have been consistently released throughout the game's development. Players are kept informed of progress and changes and player feedback is ACTUALLY listened to. If you want to get in on a great space game that only gets better with time, look no further.
    Jubrae review of
    576.5 Hours Played ‐ 55 products in account

    Shipping: Your activation key will be made available to you within your account after payment processing and confirmation. This process is generally completed within about a minute of your purchase - regardless of the time of ordering.

    Brand New: This product includes a brand new unused Steam CD-Key that can be activated on Steam in any region. Once activated, you will have permanent access to the game via your Steam Games Library, which will allow you to download and play your game unlimited times on any computer. Steam is 100% free and can be downloaded from

    Developer: Keen Software House
    Publisher: Keen Software House
    Released: October 23, 2013

    About Space Engineers

    Space Engineers - Steam WorkshopShare your creations with the Community (upload and download worlds)About the GameSpace Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining. Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival. Volumetric objects are structures composed from block-like modules interlocked in a grid.

    Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity. Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

    Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.  Early Access Game modes - Creative – unlimited resources, instant building, no death - Survival – realistic management of resources and inventory capacity; manual building; death and respawn Single-player – you are the sole space engineer Multiplayer - alpha version (not a final version) - Creative and survival mode with your friends - Cooperative and competitive - Privacy customization: offline, private, friends only, public - Max 16 players (this may increase in the future) - Weapons on/off - Copy-paste on/off Scenarios - Easy Start 1 – start on an asteroid platform with one large ship and two small ships - Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!) - Lone Survivor – start on an abandoned asteroid platform with no ships - Crashed Red Ship – your mother ship just crashed..

    . - Two Platforms – competitive two-team multi-player world - Asteroids – start in a rescue ship with very limited resources - Empty World – no asteroids, no ships; suitable for creative mode Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag Ships (small and large ships – build them, pilot them and crush them Space stations First-person & Third-person Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite) Procedural asteroids - adds an infinite number of asteroids to the game world Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer! Drilling / harvesting Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components Deformable and destructible objects – real proportions, mass, storage capacity, integrity Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel Magnetic landing gears – attach your ship to a surface (another ship or asteroid) Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors Gravity – produced by gravity generators. Spherical gravity generator also available. Rotors – create rotating objects Advanced rotors – able to function as a conveyor system Refinery - process harvested ore to ingots Assembler - manufacture components from ingots Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher Solar panels - produce energy depending on the amount of light that they catch from the sun World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited) Steam Workshop - Share your creations with the Community (upload and download worlds) Modding - world files, shaders, textures, 3D models Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian Custom colors for blocks – Customize your creations by using any color you like Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector.

    They can be looted but beware, they often contain booby traps! Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon) Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items) Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars Wheels - use them with rotors and artificial mass to build vehicles Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg.

    small/large ships) - targeting can be changed in the control panel Large weapons - missile launcher (for large ships) Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80% Pistons - offers the option to build more advanced machinery Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed. Remote ship control – control ships without being inside the ship’s cockpit (drones) Remote turret control - control turrets directly 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www. Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future) Blueprints - save your ship or station on a blueprint and paste it into your game Projector block – project blueprints and weld the projection Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership Sound block - reproduce predefined sounds such as alarm or siren for announcements Programmable block – players can write small programs executed by the block Co.

    Space Engineers System Specifications

    Windows Specs


  • OS: Microsoft Windows 7 (latest SP) 64-bit
  • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
  • Memory: 16 GB RAM
  • Graphics: Geforce 780 GTX or higher
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX® compatible on-board
  • Additional Notes: No internet connection required to play the game
  • Minimum:

  • OS: Microsoft Windows 7 (latest SP) 64-bit
  • Processor: Intel 7th generation or higher
  • Memory: 8 GB RAM
  • Graphics: Geforce 4xx or higher / ATI HD 5xxx or higher, Rx 2xx or higher
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX® compatible on-board
  • Additional Notes: NOTE: The minimum requirements are sufficient to run the game but without planetary features.
  • Space Engineers® and VRAGE™ are trademarks of KEEN SWH LTD.

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